Seam 2.99: Difference between revisions

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{{DISPLAYTITLE:Seam 2.99: Almost-Home}}
{{DISPLAYTITLE:Seam 2.99: Almost-Home}}
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     <div class="seam-static" style="width: 100%; height: 100%;">NO SIGNAL</div>
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            <h1>2.99</h1>
            <h2>Almost-Home</h2>
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<div class="crdd-receipt-wrapper mw-collapsible mw-collapsed" data-expandtext="[+] EXPAND CRDD PRINTOUT" data-collapsetext="[-] COLLAPSE CRDD PRINTOUT">
    <div class="crdd-receipt-header">CRDD V.1.0.4 DATA LOG</div>
    <div class="mw-collapsible-content">
       
        <!-- SUBJECT INFO -->
        <div class="crdd-section-block">
            <div class="crdd-section-title">1/3 SUBJECT INFO</div>
            <div class="crdd-stat-row"><span>Strength</span> <span class="crdd-stat-val">5</span></div>
            <div class="crdd-stat-row"><span>Durability</span> <span class="crdd-stat-val">5</span></div>
            <div class="crdd-stat-row"><span>Mobility</span> <span class="crdd-stat-val">5</span></div>
            <div class="crdd-stat-row"><span>Intelligence</span> <span class="crdd-stat-val">2</span></div>
            <div class="crdd-stat-row"><span>Stamina</span> <span class="crdd-stat-val">5</span></div>
            <div class="crdd-stat-row"><span>Threat Index</span> <span class="crdd-stat-val">15</span></div>
            <div class="crdd-stat-row"><span>Swarm Qty</span> <span class="crdd-stat-val">20</span></div>
            <div class="crdd-stat-total"><span>EST. BEHAVIOR</span> <span class="crdd-stat-total-val">8.1 (NEUTRAL)</span></div>
        </div>
        <!-- ITEM INFO -->
        <div class="crdd-section-block">
            <div class="crdd-section-title">2/3 ITEM INFO</div>
            <div class="crdd-stat-row"><span>Entropy</span> <span class="crdd-stat-val">1</span></div>
            <div class="crdd-stat-row"><span>Instability</span> <span class="crdd-stat-val">4</span></div>
            <div class="crdd-stat-row"><span>Radiation</span> <span class="crdd-stat-val">4</span></div>
            <div class="crdd-stat-row"><span>Corruptivity</span> <span class="crdd-stat-val">10</span></div>
            <div class="crdd-stat-row"><span>Volatility</span> <span class="crdd-stat-val">0</span></div>
            <div class="crdd-stat-row"><span>Unportability</span> <span class="crdd-stat-val">0</span></div>
            <div class="crdd-stat-row"><span>Anomalous Prop.</span> <span class="crdd-stat-val">10</span></div>
            <div class="crdd-stat-row"><span>Quantity</span> <span class="crdd-stat-val">20</span></div>
            <div class="crdd-stat-total"><span>EST. UTILITY</span> <span class="crdd-stat-total-val">6.1 (FUNCTIONAL)</span></div>
        </div>
        <!-- SEAM INFO -->
        <div class="crdd-section-block">
            <div class="crdd-section-title">3/3 SEAM INFO</div>
            <div class="crdd-stat-row"><span>Instability</span> <span class="crdd-stat-val">11</span></div>
            <div class="crdd-stat-row"><span>Leakage</span> <span class="crdd-stat-val">0</span></div>
            <div class="crdd-stat-row"><span>Geometric Viol.</span> <span class="crdd-stat-val">22</span></div>
            <div class="crdd-stat-row"><span>Toxicity</span> <span class="crdd-stat-val">6</span></div>
            <div class="crdd-stat-row"><span>Topo Hazards</span> <span class="crdd-stat-val">8</span></div>
            <div class="crdd-stat-row"><span>Dead Ends</span> <span class="crdd-stat-val">24</span></div>
            <div class="crdd-stat-row"><span>Broken Laws</span> <span class="crdd-stat-val">10</span></div>
            <div class="crdd-stat-total"><span>EST. STABILITY</span> <span class="crdd-stat-total-val">11.6 (VOLATILE)</span></div>
        </div>
    </div>
</div>
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<div class="seam-custody-section custody-still">
<div class="seam-custody-section custody-still">
<h2 style="color: #a020f0 !important; border-bottom: 1px solid #a020f0 !important;">ARCHIVAL SYNOPSIS</h2>
<h2 style="color: #a020f0 !important; border-bottom: 1px solid #a020f0 !important;">STILL SYNOPSIS</h2>
 
Almost-Home's familiar, and pretty. A really, really pretty trap. At first glance, you may think you’re back home, or someplace docile and stable for once; a safe place. You might see flat suburbs, or pop-out buildings with nice people waving at you. You will see the golden sunlight obscured by things you can’t see, and paved roads always well-kept, holding the smell of barbecue smoke. You will feel relieved. Do not feel relief. That is how the seam hunts and entraps others.


Seam 2.99’s familiar, and pretty. A really, really pretty trap. At first glance, you may think you’re back home, or someplace docile and stable for once; a safe place. You might see flat suburbs, or pop-out buildings with nice people waving at you. You will see the golden sunlight obscured by things you can’t see, and paved roads always well-kept, holding the smell of barbecue smoke. You will feel relieved. Do not feel relief. That is how the Almost-Home hunts and entraps others.
Seam 2.99 is an asymptotic reality, it gets extremely close to being real, but misses the mark by a sliver of a percent. Most commonly, if not semi-permanently, it will look like a sprawling neighborhood frozen forever in a golden hour, its architecture shifting subtly to match whatever is given too much thought in your mind. It’ll try to get you to move in by convincing you that you already have.


<h3 style="color: #a020f0 !important;">Seam Groups</h3>
<h3 style="color: #a020f0 !important;">Seam Groups</h3>
There is only one notable Group in this Seam, and they are deemed fairly dangerous.
There is only one notable group in this seam, and they are deemed fairly dangerous.


* '''The Nearly-Settled:''' a group of former Surveyors and Skippers / Dealers of the WSG, along with other non-related wanderers who got lost or decided to stay in the Seam. They will try to convince you to stay, getting aggressive about their happiness when questioned.
* <b>The Nearly-Settled:</b> A group of former surveyors and skippers / dealers of the WSG, along with other non-related wanderers who got lost or decided to stay in the Seam; they gave into the illusion. They live in the houses, and truly believe they made it home, with some telling others that they’re “just about settled in”. The Nearly-Settled can be found within the Cul-de-sacs of Denial (inside joke for us, we needed a laugh amongst the depressing nature of the group), specifically within formerly vacant homes. They will try to convince you to stay, getting aggressive about their happiness when questioned. Some might even try to physically drag you and/or your group into a house to “have dinner” with some of the “family” that’s over to visit, subconsciously mimicking the voices of those you personally love to prove their point.


<div class="seam-injection inj-dealer">
<div class="seam-injection inj-dealer">
<div class="seam-injection-header">DEALER INJECTION // MAY</div>
<div class="seam-injection-header">NOTE FROM DEALER MAY</div>
Do not trust them. Not because they’re bad people, but because they cannot help that they won’t be people at all anymore soon; they’re starting to look like the Nighbares.
Do not trust them. Not because they’re bad people, but because they cannot help that they won’t be people at all anymore soon; they’re starting to look like the nighbares.
</div>
</div>


<h3 style="color: #a020f0 !important;">Seam Items</h3>
<h3 style="color: #a020f0 !important;">Seam Items</h3>
* '''Welcome Basket (I1-2.99):''' a wicker basket found on the doorstep of every house in eyesight. It has some fruit in it that never rots and a card that says “Welcome Home”. The fruit rejuvenates you instantly, but makes you seriously sick if you leave the Seam within the same hour.  
There’s a few items we found in this seam, both found in abundance.
 
* <b>Welcome Basket (I1-2.99):</b> A wicker basket found on the doorstep of every house in eyesight, but never at any house boarded up, being worked on, dead, out of eyesight, or not occupied. It has some fruit in it that never rots and a card that says “Welcome Home, Lemen” (but for you or anyone reading this, it’ll say your name instead). The card ink’s always fresh, and the fruit rejuvenates you instantly, but makes you seriously sick if you leave the seam within the same hour.  


* '''Garden Hose (I2-2.99):''' a green water hose coiled in some yards, but when touched, it springs to “life” and tries to constrict around the nearest limb.
* <b>Garden Hose (I2-2.99):</b> A green water hose coiled in some yards, but when touched, it springs to “life” and tries to constrict around the nearest limb and shove its upper part down the esophagus of the restrained. Afterwards, it’ll turn itself on and pump what looks like water into the victim, but instead of filling them up, the liquid hollows them out until they wrinkle. Letting this happen for long enough will turn them into another hose.
 
<div class="seam-injection inj-skipper">
<div class="seam-injection-header">NOTE FROM SKIPPER JAX</div>
If you manage to evade the initial constriction, or straighten it back out, it can actually be used as a weapon. The water output is like a firetruck’s, but with far more precise pressure capable of cutting rock.
</div>


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<h2 style="color: #21b0cd !important; border-bottom: 1px solid #21b0cd !important;">FIELD RECONNAISSANCE</h2>
<h2 style="color: #21b0cd !important; border-bottom: 1px solid #21b0cd !important;">SKIPPER RECON</h2>


<h3 style="color: #21b0cd !important;">The Land</h3>
<h3 style="color: #21b0cd !important;">The Land</h3>
Everything here looks like a real old, but nice neighborhood. The kind you might see a grandmama and your pops live in in their youth. We saw some cul-de-sacs that loop back into each other in some real weird ways, and the parallax effect or whatever is weird too.  
Y’know those weird parallax drawings that show up in plays and games and such? I think there was one on the Gameboy… What was the game? That thing, if you know what I’m talking about, then great. If you don’t… it’s hard to explain. Like with most flat places, it’s hard to turn your head if you don’t know what to look for. Well, it sort of snaps, your head that is, from left to right, as if there ain’t a “middle” position. While you walk, like I said everything moves like a parallax with some depth.
 
Everything here looks like a real old, but nice neighborhood. The kind you might see a grandmama and your pops live in in their youth. It’s like that, but the super specific details might be something else for others, but someone’s gotta confirm it wasn’t the delusions of ole’ Jax and co. We saw some cul-de-sacs that loop back into each other in some real weird ways, and the parallax effect or whatever is weird too. I passed the same mailbox six times while walking north. Grass’ all manicured but feels like astroturf-mixed mud. Soil underneath’s just… grey static, like the place’s trying to stitch itself into Baseline.
 
<h3 style="color: #21b0cd !important;">The Sea</h3>
No oceans, but the water table’s odd. Every storm drain and backyard swimming pool is connected. Only the drains and backyard pools, nothing else. Gotta make that clear. Someone might be able to crawl through a drain and end up in a pool, like quick travel. Might be useful. The liquid is clear, smells like chlorine, and is far too viscous. It moves like syrup, just don't drink it like I did. It’ll make you REAL sick every three minutes or so. We left the place and I STILL feel sick. I hope there’s some kinda medicine or cure for this.


<h3 style="color: #21b0cd !important;">The Sky & Weather</h3>
<h3 style="color: #21b0cd !important;">The Sky</h3>
A perfect, cloudless gradient of orange and purple. It looks painted. There’s no sun, but there IS light. Like an old school lightbox. Static. No wind. No rain. No nothing. Just that heavy, warm stillness that happens right before a tornado, but the tornado never comes.
A perfect, cloudless gradient of orange and purple. It looks painted. There’s no sun, but there IS light. Like an old school lightbox, if you remember those. The ones used for old animation, Walt style. It was one of the only things that really tipped us off that we weren’t in Baseline but real damn close to it. While I was writing this, a lightbox just appeared in the grass. Go figure… Anyway, there’s no stars. Just the gradient.


<div class="seam-injection inj-dealer">
<div class="seam-injection inj-dealer">
<div class="seam-injection-header">DEALER INJECTION // MAY</div>
<div class="seam-injection-header">NOTE FROM DEALER MAY</div>
Time doesn't seem to do shit here; it is always late afternoon on a summer Friday. I’m not complaining, it feels nice, but the longer you stay in the light, the warmer you feel. Beware the sky.
Time doesn't seem to do anything here! It's always like a late afternoon on a summer Friday. I’m not complaining, it feels nice, but the longer you stay in the light, the warmer you feel... After a few hours I started to call Jax sweetie, but snapped out of it when we took a breather in the shade. I wonder if it was the light, or the sky that caused that?
</div>
</div>
<h3 style="color: #21b0cd !important;">The Air</h3>
It was pretty warm, pretty stagnant, and had this annoying smell of freshly cut grass. That new car smell, but for grass, y’know? Oh, and charcoal fluid too. Lemen had to remind me and May not to panic whenever we found something new, ‘cause it got harder and harder to breathe the more we freaked out. That by itself made me freak out more! But eventually, we got the hang of it.
<h3 style="color: #21b0cd !important;">The Weather</h3>
Static. No wind. No rain. No nothing. Just that heavy, warm stillness that happens right before a tornado, but the tornado never comes. You get what I’m saying? It’s calm, but too calm, like the entire world’s holding its breath, waiting for something real nasty to pop out. It made me real anxious all the time.
<h3 style="color: #21b0cd !important;">Unique Properties</h3>
I’m the first to experience it, right? So I get to name it, right? I’m calling it “Memory Molding”. This place reads your mind, but I don’t think it’s actually sentient. Figure of speech, a little: if you think about your childhood bike, you'll find it leaning against a fence. If you think about your mom, you'll hear her voice coming from an open window. But it never changes so much that it breaks the… setting? The setting of the neighborhood it looks like. Never that. But small things? It aims to please. It’s… kinda hard to tell what’s real, and what’s not, but don’t get used to it. If you ignore too much of the Memory Molding, your brain will literally start to mold, like it’s punishing you for denying it something it desperately wants. Your brain, not the Seam, that is. Right, yeah, and time keepers don’t work here. My watch stopped working, though I did see my own house somewhere. The number on the mailbox was right-on. But when I looked in the window, the furniture was on the ceiling. Close call…
Guess it’s real worth mentioning this weird ass thing that happens after a few hours, or maybe a few minutes. It was hard to track, but often, everything will just… fold on itself. It’s not dangerous I don’t think, but hell is it disorienting. The entire neighborhood will fold, it’ll be like it just duplicated itself to the other side of you. A mirror effect, so whatever house you were looking it will be behind you, but upside down (except for the furniture and people). Think of it like this: you’re on a straight line, that line’s your life. Then all of a sudden, the top of the line bends, and now there’s two parallel lines connected by that bend at the top. Then the bend straightens out after a while, and it’s back to being one straight line. I know, trippy and weird.


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<h2 style="color: #DAA520 !important; border-bottom: 1px solid #DAA520 !important;">RISK ASSESSMENT & SUBJECTS</h2>
<h2 style="color: #DAA520 !important; border-bottom: 1px solid #DAA520 !important;">DEALER ASSESSMENT</h2>
The subjects here could be considered a swarm when hostile, and they can be VERY hostile.


<h3 style="color: #DAA520 !important;">Seam Subjects</h3>
<h3 style="color: #DAA520 !important;">Seam Subjects</h3>
* '''Nighbares (Subject 1-2.99):''' the natural denizens of this fine Seam, they are the apex predators here, as well as one another’s neighbor. If you approach one, their jaws will unhinge and their skin will peel like an orange to reveal something Abyssal in nature.  
* <b>Nighbares (Subject 1-2.99):</b> The natural denizens of this fine seam, they are the apex predators here, as well as one another’s neighbor (of which they get their namesake). We chose this name for them because when provoked, they attempt to strip their victims bare of anything that isn’t like them, from flesh to secrets, and it is nigh-impossible to escape a swarm of them without some serious firepower, skill, or acumen, of which they have little of the latter. Nighbares are humanoid folks always visible in the peripheral. They can be seen washing cars, mowing laws, waving from porches, and are usually dressed in either 2020’s formal wear (Alpha-Earth time) or 1850’s casual wear (also Alpha-Earth time). The gap in attire is caused by many others ending up in this seam and end up staying, slowly making the nighbares realize they’re a bit out of date. Do all you can to ignore the nighbares, as if you wave back at them, they freeze (all of them), and stare at you. If you then approach one, their jaws will unhinge and their skin will peel like an orange to reveal something abyssal in nature. Nighbares are extremely strong! However, not as bright. They will attempt to pin you down and begin the stripping process, aiming for the eyes and outer skin first before consuming your face to replace later. After the assault, they will go back to being as polite as they were beforehand.
 
<div class="seam-injection inj-still">
<div class="seam-injection-header">NOTE FROM STILL LEMEN</div>
I saw her erase the note she made on it, but May mentioned wanting to go back to Almost-Home and put one of the nighbares down. The one that looked like her husband, I think. It's very clearly memory molding, but May's convinced that in some ways... or in the ways that matter... it is him.
</div>
 
* <b>Baring Paperboy (Subject 2-2.99):</b> A small boy on a bicycle that rides down the street at a set interval. He shares an appearance with the nighbares, and can sometimes be seen off his bike when no nighbares are nearby waving. He ignores you completely unless you block his path, and I do advise against it unless you enjoy having your eardrums shattered like glass. The little shit— pardon, the little kid can yell quite loudly. Buying some of his newspapers will befriend him to you (you specifically, not your group)! Afterwards, he becomes open to trading with you and may even lead you deeper into the seam. We don’t know where he takes you officially. Do note that all paperboys look the same (unless altering itself to fit a memory, I believe, via memory molding), so keep good track of who you befriended and who really hates you. If a paperboy is nearby during a nighbare attack, unlike the nighbares, the paperboy will remember you and resume the attack himself if he sees you again. Do your best to stay out of the bike lane.
 
<div class="seam-injection inj-still">
<div class="seam-injection-header">NOTE FROM STILL LEMEN</div>
Something else May failed to note, or I guess didn't want to, but a quick update: she took one with us. As far as she could take it— take HIM, sorry, without him leaving the seam. I guess we'll consider him Subject 2.1-2.99. After some arguing, May gave him a dealer outfit and got him sanctioned by one of the higher ups in House Voidseed. Must've been out of pity. Honestly... I don't blame her. The kid memory molded to look like her "sweet little boy" she lost years ago. No shame in falling victim to that effect, but it's been days since we left Almost-Home. She wants to go back. To visit.
</div>
 
<h3 style="color: #DAA520 !important;">Gateways</h3>
I’m a woman of honor, so I will admit that getting stuck in this place was… slightly my fault. If you ask Jax, it was supposed to be “simple shit”, an easy skip from where we were back to Baseline, but I convinced him to use a new skeleton key I made. It was supposed to be revolutionary. However, when that careless fool turned the lock, he broke it and next thing you know... we're all on a rather nice looking lawn. So yes, slightly my fault, slightly Jax's, however no one could have predicted falling further down instead of to the left!
 
<div class="seam-injection inj-skipper">
<div class="seam-injection-header">NOTE FROM SKIPPER JAX</div>
It WAS supposed to be simple shit! The skip was easy as fuck, she used a prototype key. Y'know what prototype means? It means the door won't just open out, it'll open INWARD, smack you in the face, knock you out, and you'll wake up on a wet lawn. Don't let her downplay it.
</div>
 
Speaking of left, we did so by finding a dead home, for lack of better word, after around three days. A house completely empty and worn down as if it were being repaired. Such a thing did not match any of our memories, it was not nostalgic at all… So we went in, the front door was unlocked, and we returned back to Baseline. However… a small part of me wishes we never found that exit, or at least, I did not open it for them. It was only found after we all stopped wishing we were home, but Gods… I really, really did not want to stop wishing that. It was so nice there. With him.


* '''Baring Paperboy (Subject 2-2.99):''' a small boy on a bicycle that rides down the street at a set interval. Buying some of his newspapers will befriend him to you! Afterwards, he becomes open to trading with you and may even lead you deeper into the Seam.
…After the experience, this turned out to be a wonderful thing. A seam like this so close to Baseline’s a blessing, we can most certainly use it to our advantage… or perhaps not, considering how dangerous it is. Ah but I cannot help but to think of all the business opportunities with the nighbares!


<h3 style="color: #DAA520 !important;">Dealer Legal Advice</h3>
<h3 style="color: #DAA520 !important;">Helpful Legal Advice</h3>
When opening a gateway or providing the means to get to this place, please tell your group or clients to not enter any house, even if the door is open! Try your best and focus on something unfamiliar, hateful, or distasteful, like a messy breakup. Anger and resentment keeps things stable. Nostalgia destabilizes everything.
When opening a gateway or providing the means to get to this place, please tell your group or clients to not enter any house, even if the door is open! I’m not sure what happens if you do, but we did see someone enter and never come out, however we could see them through the window. Acknowledging the nighbares is another no-no, but feel free to acknowledge the fact that they do not exist, even if we both know they do. It’ll be safer for you and future surveyors and travelers that way. And lastly, try your best and focus on something unfamiliar, hateful, or distasteful, like a messy breakup… or a lost husband. Anger and resentment keeps things stable. Nostalgia destabilizes everything... However... in hindsight, this seam may be more dangerous than our data suggest... Ah, never mind!
</div>
</div>

Latest revision as of 18:28, 5 May 2026

NO SIGNAL
🟡 VOLATILE
REPORT BY: TEAM ODDITY

"Stay a while, you’ve been away for too long, honey. Supper’s almost done…"

CRDD V.1.0.4 DATA LOG
1/3 SUBJECT INFO
Strength 5
Durability 5
Mobility 5
Intelligence 2
Stamina 5
Threat Index 15
Swarm Qty 20
EST. BEHAVIOR 8.1 (NEUTRAL)
2/3 ITEM INFO
Entropy 1
Instability 4
Radiation 4
Corruptivity 10
Volatility 0
Unportability 0
Anomalous Prop. 10
Quantity 20
EST. UTILITY 6.1 (FUNCTIONAL)
3/3 SEAM INFO
Instability 11
Leakage 0
Geometric Viol. 22
Toxicity 6
Topo Hazards 8
Dead Ends 24
Broken Laws 10
EST. STABILITY 11.6 (VOLATILE)

STILL SYNOPSIS

Almost-Home's familiar, and pretty. A really, really pretty trap. At first glance, you may think you’re back home, or someplace docile and stable for once; a safe place. You might see flat suburbs, or pop-out buildings with nice people waving at you. You will see the golden sunlight obscured by things you can’t see, and paved roads always well-kept, holding the smell of barbecue smoke. You will feel relieved. Do not feel relief. That is how the seam hunts and entraps others.

Seam 2.99 is an asymptotic reality, it gets extremely close to being real, but misses the mark by a sliver of a percent. Most commonly, if not semi-permanently, it will look like a sprawling neighborhood frozen forever in a golden hour, its architecture shifting subtly to match whatever is given too much thought in your mind. It’ll try to get you to move in by convincing you that you already have.

Seam Groups

There is only one notable group in this seam, and they are deemed fairly dangerous.

  • The Nearly-Settled: A group of former surveyors and skippers / dealers of the WSG, along with other non-related wanderers who got lost or decided to stay in the Seam; they gave into the illusion. They live in the houses, and truly believe they made it home, with some telling others that they’re “just about settled in”. The Nearly-Settled can be found within the Cul-de-sacs of Denial (inside joke for us, we needed a laugh amongst the depressing nature of the group), specifically within formerly vacant homes. They will try to convince you to stay, getting aggressive about their happiness when questioned. Some might even try to physically drag you and/or your group into a house to “have dinner” with some of the “family” that’s over to visit, subconsciously mimicking the voices of those you personally love to prove their point.
NOTE FROM DEALER MAY

Do not trust them. Not because they’re bad people, but because they cannot help that they won’t be people at all anymore soon; they’re starting to look like the nighbares.

Seam Items

There’s a few items we found in this seam, both found in abundance.

  • Welcome Basket (I1-2.99): A wicker basket found on the doorstep of every house in eyesight, but never at any house boarded up, being worked on, dead, out of eyesight, or not occupied. It has some fruit in it that never rots and a card that says “Welcome Home, Lemen” (but for you or anyone reading this, it’ll say your name instead). The card ink’s always fresh, and the fruit rejuvenates you instantly, but makes you seriously sick if you leave the seam within the same hour.
  • Garden Hose (I2-2.99): A green water hose coiled in some yards, but when touched, it springs to “life” and tries to constrict around the nearest limb and shove its upper part down the esophagus of the restrained. Afterwards, it’ll turn itself on and pump what looks like water into the victim, but instead of filling them up, the liquid hollows them out until they wrinkle. Letting this happen for long enough will turn them into another hose.
NOTE FROM SKIPPER JAX

If you manage to evade the initial constriction, or straighten it back out, it can actually be used as a weapon. The water output is like a firetruck’s, but with far more precise pressure capable of cutting rock.

SKIPPER RECON

The Land

Y’know those weird parallax drawings that show up in plays and games and such? I think there was one on the Gameboy… What was the game? That thing, if you know what I’m talking about, then great. If you don’t… it’s hard to explain. Like with most flat places, it’s hard to turn your head if you don’t know what to look for. Well, it sort of snaps, your head that is, from left to right, as if there ain’t a “middle” position. While you walk, like I said everything moves like a parallax with some depth.

Everything here looks like a real old, but nice neighborhood. The kind you might see a grandmama and your pops live in in their youth. It’s like that, but the super specific details might be something else for others, but someone’s gotta confirm it wasn’t the delusions of ole’ Jax and co. We saw some cul-de-sacs that loop back into each other in some real weird ways, and the parallax effect or whatever is weird too. I passed the same mailbox six times while walking north. Grass’ all manicured but feels like astroturf-mixed mud. Soil underneath’s just… grey static, like the place’s trying to stitch itself into Baseline.

The Sea

No oceans, but the water table’s odd. Every storm drain and backyard swimming pool is connected. Only the drains and backyard pools, nothing else. Gotta make that clear. Someone might be able to crawl through a drain and end up in a pool, like quick travel. Might be useful. The liquid is clear, smells like chlorine, and is far too viscous. It moves like syrup, just don't drink it like I did. It’ll make you REAL sick every three minutes or so. We left the place and I STILL feel sick. I hope there’s some kinda medicine or cure for this.

The Sky

A perfect, cloudless gradient of orange and purple. It looks painted. There’s no sun, but there IS light. Like an old school lightbox, if you remember those. The ones used for old animation, Walt style. It was one of the only things that really tipped us off that we weren’t in Baseline but real damn close to it. While I was writing this, a lightbox just appeared in the grass. Go figure… Anyway, there’s no stars. Just the gradient.

NOTE FROM DEALER MAY

Time doesn't seem to do anything here! It's always like a late afternoon on a summer Friday. I’m not complaining, it feels nice, but the longer you stay in the light, the warmer you feel... After a few hours I started to call Jax sweetie, but snapped out of it when we took a breather in the shade. I wonder if it was the light, or the sky that caused that?

The Air

It was pretty warm, pretty stagnant, and had this annoying smell of freshly cut grass. That new car smell, but for grass, y’know? Oh, and charcoal fluid too. Lemen had to remind me and May not to panic whenever we found something new, ‘cause it got harder and harder to breathe the more we freaked out. That by itself made me freak out more! But eventually, we got the hang of it.

The Weather

Static. No wind. No rain. No nothing. Just that heavy, warm stillness that happens right before a tornado, but the tornado never comes. You get what I’m saying? It’s calm, but too calm, like the entire world’s holding its breath, waiting for something real nasty to pop out. It made me real anxious all the time.

Unique Properties

I’m the first to experience it, right? So I get to name it, right? I’m calling it “Memory Molding”. This place reads your mind, but I don’t think it’s actually sentient. Figure of speech, a little: if you think about your childhood bike, you'll find it leaning against a fence. If you think about your mom, you'll hear her voice coming from an open window. But it never changes so much that it breaks the… setting? The setting of the neighborhood it looks like. Never that. But small things? It aims to please. It’s… kinda hard to tell what’s real, and what’s not, but don’t get used to it. If you ignore too much of the Memory Molding, your brain will literally start to mold, like it’s punishing you for denying it something it desperately wants. Your brain, not the Seam, that is. Right, yeah, and time keepers don’t work here. My watch stopped working, though I did see my own house somewhere. The number on the mailbox was right-on. But when I looked in the window, the furniture was on the ceiling. Close call…

Guess it’s real worth mentioning this weird ass thing that happens after a few hours, or maybe a few minutes. It was hard to track, but often, everything will just… fold on itself. It’s not dangerous I don’t think, but hell is it disorienting. The entire neighborhood will fold, it’ll be like it just duplicated itself to the other side of you. A mirror effect, so whatever house you were looking it will be behind you, but upside down (except for the furniture and people). Think of it like this: you’re on a straight line, that line’s your life. Then all of a sudden, the top of the line bends, and now there’s two parallel lines connected by that bend at the top. Then the bend straightens out after a while, and it’s back to being one straight line. I know, trippy and weird.

DEALER ASSESSMENT

The subjects here could be considered a swarm when hostile, and they can be VERY hostile.

Seam Subjects

  • Nighbares (Subject 1-2.99): The natural denizens of this fine seam, they are the apex predators here, as well as one another’s neighbor (of which they get their namesake). We chose this name for them because when provoked, they attempt to strip their victims bare of anything that isn’t like them, from flesh to secrets, and it is nigh-impossible to escape a swarm of them without some serious firepower, skill, or acumen, of which they have little of the latter. Nighbares are humanoid folks always visible in the peripheral. They can be seen washing cars, mowing laws, waving from porches, and are usually dressed in either 2020’s formal wear (Alpha-Earth time) or 1850’s casual wear (also Alpha-Earth time). The gap in attire is caused by many others ending up in this seam and end up staying, slowly making the nighbares realize they’re a bit out of date. Do all you can to ignore the nighbares, as if you wave back at them, they freeze (all of them), and stare at you. If you then approach one, their jaws will unhinge and their skin will peel like an orange to reveal something abyssal in nature. Nighbares are extremely strong! However, not as bright. They will attempt to pin you down and begin the stripping process, aiming for the eyes and outer skin first before consuming your face to replace later. After the assault, they will go back to being as polite as they were beforehand.
NOTE FROM STILL LEMEN

I saw her erase the note she made on it, but May mentioned wanting to go back to Almost-Home and put one of the nighbares down. The one that looked like her husband, I think. It's very clearly memory molding, but May's convinced that in some ways... or in the ways that matter... it is him.

  • Baring Paperboy (Subject 2-2.99): A small boy on a bicycle that rides down the street at a set interval. He shares an appearance with the nighbares, and can sometimes be seen off his bike when no nighbares are nearby waving. He ignores you completely unless you block his path, and I do advise against it unless you enjoy having your eardrums shattered like glass. The little shit— pardon, the little kid can yell quite loudly. Buying some of his newspapers will befriend him to you (you specifically, not your group)! Afterwards, he becomes open to trading with you and may even lead you deeper into the seam. We don’t know where he takes you officially. Do note that all paperboys look the same (unless altering itself to fit a memory, I believe, via memory molding), so keep good track of who you befriended and who really hates you. If a paperboy is nearby during a nighbare attack, unlike the nighbares, the paperboy will remember you and resume the attack himself if he sees you again. Do your best to stay out of the bike lane.
NOTE FROM STILL LEMEN

Something else May failed to note, or I guess didn't want to, but a quick update: she took one with us. As far as she could take it— take HIM, sorry, without him leaving the seam. I guess we'll consider him Subject 2.1-2.99. After some arguing, May gave him a dealer outfit and got him sanctioned by one of the higher ups in House Voidseed. Must've been out of pity. Honestly... I don't blame her. The kid memory molded to look like her "sweet little boy" she lost years ago. No shame in falling victim to that effect, but it's been days since we left Almost-Home. She wants to go back. To visit.

Gateways

I’m a woman of honor, so I will admit that getting stuck in this place was… slightly my fault. If you ask Jax, it was supposed to be “simple shit”, an easy skip from where we were back to Baseline, but I convinced him to use a new skeleton key I made. It was supposed to be revolutionary. However, when that careless fool turned the lock, he broke it and next thing you know... we're all on a rather nice looking lawn. So yes, slightly my fault, slightly Jax's, however no one could have predicted falling further down instead of to the left!

NOTE FROM SKIPPER JAX

It WAS supposed to be simple shit! The skip was easy as fuck, she used a prototype key. Y'know what prototype means? It means the door won't just open out, it'll open INWARD, smack you in the face, knock you out, and you'll wake up on a wet lawn. Don't let her downplay it.

Speaking of left, we did so by finding a dead home, for lack of better word, after around three days. A house completely empty and worn down as if it were being repaired. Such a thing did not match any of our memories, it was not nostalgic at all… So we went in, the front door was unlocked, and we returned back to Baseline. However… a small part of me wishes we never found that exit, or at least, I did not open it for them. It was only found after we all stopped wishing we were home, but Gods… I really, really did not want to stop wishing that. It was so nice there. With him.

…After the experience, this turned out to be a wonderful thing. A seam like this so close to Baseline’s a blessing, we can most certainly use it to our advantage… or perhaps not, considering how dangerous it is. Ah but I cannot help but to think of all the business opportunities with the nighbares!

Helpful Legal Advice

When opening a gateway or providing the means to get to this place, please tell your group or clients to not enter any house, even if the door is open! I’m not sure what happens if you do, but we did see someone enter and never come out, however we could see them through the window. Acknowledging the nighbares is another no-no, but feel free to acknowledge the fact that they do not exist, even if we both know they do. It’ll be safer for you and future surveyors and travelers that way. And lastly, try your best and focus on something unfamiliar, hateful, or distasteful, like a messy breakup… or a lost husband. Anger and resentment keeps things stable. Nostalgia destabilizes everything... However... in hindsight, this seam may be more dangerous than our data suggest... Ah, never mind!